:Rebirth

Combat

Elements and weapon types

Updated 16 Oct 2026

The seven elements

Every unit, weapon, armor and enemy has an element. Six of them form two groups:

ElementStrong againstWeak against
Fire FireWindWater
Wind WindEarthFire
Earth EarthWaterWind
Water WaterFireEarth
Holy HolyDarkDark
Dark DarkHolyHoly
Non-element Non-elementNothingNothing
  • Fire, Wind, Earth and Water form a circle: Fire beats Wind, Wind beats Earth, Earth beats Water, Water beats Fire.
  • Holy and Dark hit each other hard both ways. A Holy unit deals big damage to Dark enemies, and takes big damage from them.
  • Non-element units (also called Neutral or Void) have no advantage and no weakness.

Hitting an enemy with the element it is weak to shows Weakness and deals much more damage. The other way round, your unit takes much more damage.

Before a quest, look at the enemies' element on the quest screen and bring units that beat it. Every event page in Quests & Events lists the bosses.

Matching elements on gear

A unit gets a stat bonus from weapons and armor of its own element. This works for every element, including Non-element gear on Non-element units. When two pieces of gear are close, pick the one that matches.

Weapon types

Each unit uses one weapon type and can only equip weapons of that type.

WeaponAttack typeGuard or chargeUnitsWeapons
Sword SwordSlashGuardUnitsWeapons
Dual Blades Dual BladesSlashGuardUnitsWeapons
Shield Sword and ShieldSlashGuardUnits
Rapier RapierPierceGuardUnitsWeapons
Dagger DaggerPierceGuardUnitsWeapons
Lance LancePierceGuardUnitsWeapons
Bow BowPierceChargeUnitsWeapons
Mace MaceStrikeGuardUnitsWeapons
Gun Sniper Rifle (Gun)StrikeChargeUnitsWeapons
Automatic Rifle Automatic RifleStrikeHold to fireUnitsWeapons
Rod RodMagicGuard and chargeUnitsWeapons

Attack types and enemies

The attack type decides which enemies take extra damage:

Attack typeStrong against
SlashSoft-bodied enemies, such as mantises and flowers
StrikeHard-bodied enemies, such as elementals and skeletons
PierceTough-skinned enemies, such as lizardmen
MagicEnemies weak to the rod's element: magic gets a larger bonus from element advantage than other attacks

Movement speed

Players compared how fast each weapon type moves around a long map. From fastest to slowest:

  1. Bow
  2. Dagger
  3. Lance and Rapier
  4. Sword, Dual Blades, Sniper Rifle and Mace
  5. Rod

This was measured by players, not stated by the game, so treat it as a rough guide.