:Rebirth

Combat

Status effects

Updated 16 Oct 2026

Sword skills, battle skills and enemy attacks can put status effects on units. Good ones (buffs) last a set time; when two of the same kind overlap, the stronger one counts.

Buffs

EffectWhat it does
Attack UpMore damage dealt for a while
Defense UpLess damage taken for a while
Critical UpHigher critical rate for a while
Attack Speed UpFaster attacks for a while
Movement Speed UpFaster movement for a while

Units that give these are easy to find: search the effect in Skills.

Ailments

AilmentWhat it does
PoisonLose HP over time
BurnLose HP over time
ParalysisCannot move for a while, even when hit
SleepCannot move until it wears off or an enemy hits you. That hit is always a critical
StunCannot move until it wears off or an enemy hits you
SlowQuick-steps, jumps and movement are slower
ConfusionDirections are reversed
BlindYou can see much less of the field
GravityQuick-steps and jumps are halved while you stand in the marked area
No HP RecoveryHP cannot be healed for a while

A guard break also stuns your unit for about three seconds; see Battle basics.

Dealing with ailments

  • Resistances. Some armor and accessories carry battle skills such as "Poison Resistance" or "Paralysis Resistance". Search for them in Armor & Accessories and Skills.
  • Watch for danger areas. Boss attacks show a red area before they land. Quick-step out of it.
  • Sleep: the hit that wakes you is always a critical, so guard if an enemy is close.